News from Room 402 / Early January 2012

Above: Storyboarding Dim Sum Documentaries in Sixteen, late December Since the last post, our DonorsChoose project for whiteboard markers was funded and IdeaPaint installed 500 sq ft of whiteboard-surfaced walls throughout the 4th floor (check it out on YouTube here); we held final presentations for cartography, design and Sixteen; and we started a new trimester. … Continue reading

News from Room 402 / Early November 2011

Game Design: We’ve just about to conclude our fourth game design challenge, which was inspired by restaurants! Some of the games designed over the past two weeks played on running delivery routes, earning tips, “cooking” food, rating restaurants and keeping businesses afloat; all of them incorporated some balance of chance, skill and a mechanic that … Continue reading

News from Room 402 / Mid-October 2011

Game Design: We’ve spent the past couple of weeks examining the difference between chance and skill elements in games, and in particular looking at the effect those elements have on “fun” and engagement. We’ve created variations on Battleship (largely a game of luck; we added elements of skill) and Tic-Tac-Toe (a game of skill, albeit … Continue reading

News from Room 402 / Late September 2011

Game Design: We’ve spent the past few classes working with game mechanics – that is, the rules that determine what players do in a game. For example, “fighting” or “capturing.” Game design challenge #2, which is due on Monday, October 3, asks designers to match a mechanic with a theme so that those two are … Continue reading